#ifndef PAINTBALL_H
#define PAINTBALL_H
#include "attaque.h"

class PaintBall : public Attaque
{
public:
    PaintBall(int casei,int casej):Attaque((float)4.5,(float)2,(float)4,(int)1,false,casei,casej){
    cible.push_back("volant");
    cible.push_back("rampant");
    cible.push_back(NULL);
    cout[0]=12;
    cout[1]=25;
    cout[2]=60;
    coutTotal=cout[0];
    image.load("peinture.png");}

    void miseAJour();
  virtual  int ameliorer(int);
};

#endif // PAINTBALL_H
